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    高考英语一轮复习课时作业三十三选修7Unit3Underthesea课件

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    高考英语一轮复习课时作业三十三选修7Unit3Underthesea课件

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    这是一份高考英语一轮复习课时作业三十三选修7Unit3Underthesea课件,共40页。
    Ⅰ. 阅读理解A Nasr Majid started hunting this fall at Blackwater Natinal Wildlife Refuge (保护区)n the Eastern Shre f Maryland in the USA. He’s ne f the relatively few new hunters wh fficials hpe will help stp a nearly fur-decade decline natinally in what has becme a hbby fr fewer than 5 percent f Americans.
    Natural resurces and wildlife fficials in Maryland are encuraging hunting f deer, turkeys and sme ther wild animals, which is believed t be gd fr the envirnment. Withut hunting, they say, sika deer will verppulate the wildlife refuge and they’ll vereat the bushes and ther plants that prvide imprtant habitat fr birds. On the western shre f the Chesapeake Bay, hunting is als imprtant t prevent the spread f diseases such as Lyme.   In many families, the hunting traditin has been handed dwn fr generatins. But as lngtime sprtsmen age and children lse interest, the number f hunters in the United States fell by 2 millin, frm 2011 t 2018, t abut 11 millin.
      “Everything is changing. Kids are grwing up in frnt f vide games and cmputers instead f ging hunting. ” said Chris Markin, a hunting specialist fr the state natural resurces department. “Adults usually fcus n wrking and prviding fr their families. Thse pressures are preventing many ther ptential hunters frm ging ut, and frm raising the next generatin f hunters. ”  T avid such a decline, a new apprach is needed. Gvernment agencies and nnprfit grups are nw launching mentring (指导)prgrams t train mre hunters, which nt nly helps preserve an industry and a culture but als means mre prtectin fr wildlife and their habitats thrugh deer ppulatin cntrl and investment.
      Luckily, there are thse still eager t learn, like Majid. He was just lking fr an utdr hbby he culd share with his children when he came acrss the mentrship prgram. Nw, he feels capable f hunting n his wn, but als has smene he can text with questins that pp up. His new pastime has already paid ff fr him — n his secnd hunt with his mentr, in the last minutes f daylight, he bagged his first deer.  
    【文章大意】本文是一篇说明文, 介绍了Nasr Majid在美国马里兰州东海岸的黑水国家野生动物保护区狩猎。他是为数不多的几个新猎人之一, 官员们希望他们能帮助阻止近四十年来全国范围内的狩猎活动下降。
    1. What can be inferred frm Chris Markin’s wrds? A. The hunting traditin is facing challenges. B. N ne is interested in hunting any mre. C. Parents fail t spend enugh time with kids. D. Hunting adds t many adults’ life pressures.
    【解析】选A。推理判断题。根据第四段中的“Everything is changing. Kids are grwing up in frnt f vide games and cmputers instead f ging hunting”及“Adults usually fcus n wrking and prviding fr their families. Thse pressures are preventing many ther ptential hunters frm ging ut, and frm raising the next generatin f hunters. ”可知, 孩子们玩电脑游戏长大而不是去狩猎, 成人忙于工作和养家糊口, 这些压力阻碍了潜在的猎人外出, 也阻碍了下一代猎人的成长, 由此可知, Chris Markin的话表明狩猎传统正在面临挑战, 故A项正确。
    2. In this passage, Nasr Majid is cnsidered as a symbl f _________.  A. hpe        B. braveryC. enthusiasmD. devtin【解析】选A。细节理解题。根据第一段内容可知, 今年秋天, Nasr Majid 开始在美国马里兰州东海岸的黑水国家野生动物保护区狩猎。他是为数不多的几个新猎人之一, 官员们希望他们能帮助阻止近四十年来全国范围内的狩猎活动下降。由此可知, Nasr Majid 被认为是希望的象征, 故A项正确。
    3. What d the underlined wrds “new pastime” refer t? A. Raising questins. B. Learning t hunt. C. Lking fr hunters. D. Sharing a new hbby.
    【解析】选B。词义猜测题。根据画线词前的“Luckily, there are thse still eager t learn, like Majid. He was just lking fr an utdr hbby he culd share with his children. . . ”可知, 幸运的是, 也有一些人渴望学习狩猎, 比如Majid, 他把狩猎当成一种可以与孩子们分享的户外爱好。由文章最后一句可知, 他的这个新消遣已经有了回报——在第二次狩猎的最后几分钟, 他捕获了第一只鹿, 由此可知, 画线词指的是“学习狩猎”, 故B项正确。
    4. What is the best title fr the text? A. Teach Hunters New SkillsB. Preserve a Great TraditinC. Reduce the Pressure f LifeD. Make Hunting Mre Ppular【解析】选D。主旨大意题。通读全文, 特别是根据第一段内容可知, 本文主要介绍了 Nasr Majid在美国马里兰州东海岸的黑水国家野生动物保护区狩猎。他是为数不多的几个新猎人之一, 官员们希望他们能帮助阻止近四十年来全国范围内的狩猎活动下降, 由此可知, D项(让狩猎更加流行)最适合做文章标题。
    【知识拓展】难句解读He’s ne f the relatively few new hunters wh fficials hpe will help stp a nearly fur-decade decline natinally in what has becme a hbby fr fewer than 5 percent f Americans. 分析: wh引导定语从句, 修饰先行词 hunters; what 引导宾语从句。翻译: 他是为数不多的几个新猎人之一。官员们希望, (像他这样的)新猎手能帮忙阻止近四十年来全国范围内狩猎活动的下降, (打猎)已经成为不到百分之五的美国人的业余爱好。
    B  When mst peple think f the wrd, “brand”, they think f the Nike Swsh, Frd “blue val, ” McDnalds Glden Arches, r the “State Farm is There” jingle. They knw what they will get with a well-branded prduct r service as prmised. Think f Vlv, fr instance, and yur first thughts are prbably smething like “well built, cmfrtable, Swedish” and, mst f all, “safety”.
    S a brand is a lt mre than a lg, icn, r slgan. Catchy as it may sund, it isn’t the “brand” in the true sense—and it certainly isn’t what makes the brand valuable. A cmpany’s brand is a prmise. It’s a descriptin f the cmpany’s character. T sme extent, it’s a missin; it’s hw the cmpany creates and delivers value. Als, it’s the feeling the cmpany cnveys t its stakehlders. Successful brands meet varius challenges and cnsistently deliver n their prmises, which is hw they create brand value. T illustrate it, here are sme brand prmises frm three highly successful, wrld-wide brands: The NFL: “T be the premier sprts and entertainment brand that brings peple tgether, cnnecting them scially and emtinally like n ther. ”Cca-Cla: “T inspire mments f ptimism and uplift. ”Virgin Atlantic: “T be genuine, fun, cntemprary, and different in everything we d at a reasnable price. ”
      Interesting. In nne f the abve cases des the brand prmise describe what these cmpanies d r prvide. The NFL’s brand prmise says nthing abut ftball. Cca-Cla desn’t talk abut prviding the best sft drinks in the wrld. And Virgin Atlantic’s prmise ges a lt farther than seating passengers in its aircraft.   Of curse, a prmise is nwhere near enugh. The prmise alng with lk, persnality, time, mney, and hard wrk cmbined can eventually help t build and maintain great brands and acquire a special patina(光泽) f what I call “me” appeal, shwing my persnal appetite. Apple has that patina. All f this can lead t sub-brands, like iPhne and iPad which acquire the glry f the parent brand.
      Smetimes a brand is memrable because f little things. TD Bank has a special place in their branches fr yu t depsit all thse cins yu cllect in jars. It is called the Penny Arcade that turns depsiting yur cins int a fun game in which yu can even win prizes. Years ag, Dime Savings Bank in New Yrk had a small dime(十分硬币) carrier. It was given t kids and then they’d fill up its 50 slts (投币口) with a dime in each ne and bring it t exchange fr a $5 bill.
    【文章大意】本文是一篇议论文。当大多数人想到“品牌”这个词时, 他们想到的是耐克的标志, 福特的“蓝色椭圆”。文章告诉我们“小事情可以意味着很多, 让一个品牌令人难忘。”
    5. What can we knw frm the first 2 paragraphs? A. Peple tend t believe in tp brands because they deliver what is prmised. B. Well branded Swedish prducts are f gd quality but mre cstly than thers. C. Well branded prducts are faced with great challenges f quality currently. D. A cmpany shuldn’t care abut lgs because they can’t make the brand valuable.
    【解析】选A。推理判断题。根据第一段中They knw what they will get with a well-branded prduct r service as prmised. 第二段中A cmpany’s brand is a prmise. It’s a descriptin f the cmpany’s character. T sme extent, it’s a missin; it’s hw the cmpany creates and delivers value. 可知, 从前两段我们可知“人们倾向于相信顶级品牌, 因为它们可以兑现承诺。”故选A。
    6. In the authr’s pinin, a brand prmise is _________.  A. the cntract between a cmpany and the peple wh interact with itB. the nly way t build and maintain a great brand’s valueC. a descriptin f what a cmpany actually des fr its cnsumersD. an imprtant factr cntributing t the success f a brand【解析】选D。推理判断题。根据第二段中Successful brands meet varius challenges and cnsistently deliver n their prmises, which is hw they create brand value. 可推知笔者认为, 品牌承诺是一个品牌成功的重要因素。故选D。
    7. Accrding t the passage, what is prbably “Virgin Atlantic”? A. A financial cmpany. B. A high-tech sftware prduct. C. An airline cmpany. D. An entertainment prduct. 【解析】选C。推理判断题。根据第三段最后一句And Virgin Atlantic’s prmise ges a lt farther than seating passengers in its aircraft. 可推知“Virgin Atlantic”可能是“一家航空公司。”故选C。
    8. What can be inferred frm the passage? A. Buying a certain brand says nthing abut the persn wh buys it. B. Little things can mean a lt and make a brand memrable. C. Sub-brands are relatively easy t build and generate huge prfits. D. Dime Savings Bank’s dime carriers are difficult fr kids t perate. 【解析】选B。推理判断题。根据最后一段第一句Smetimes a brand is memrable because f little things. 再根据这篇文章可以推断出“小事情可以意味着很多, 让一个品牌令人难忘。”故选B。
    【知识拓展】难句解读Catchy as it may sund, it isn’t the “brand” in the true sense—and it certainly isn’t what makes the brand valuable. 分析: as “虽然; 尽管”, 表语提前构成部分倒装。what引导表语从句, 在从句中作主语。翻译: 尽管听起来很吸引人, 但是这不是真正意义上的品牌, 这也不是让品牌有价值的东西。
    Ⅱ. 阅读填句Films and cmputer games  In just a few decades the gaming industry has becme much bigger than the film business. What is called “interactive entertainment” makes mre mney than Hllywd cinema. Is there any way f making films mre appealing t peple wh like t play cmputer games?
      Making a film ut f a best-selling cmputer game can guarantee a large audience.  1  Nwadays films are made with similar nes. They have attractive actin scenes relying n fantasy effects as well. Gaming markets cnsist f science-fictin games, and film-makers have als set films in science-fictin wrlds.  2  Any attempt t brrw mre than the setting frm a game is certain t fail.    Why d gamers feel disappinted by films based n their favrite games? One f the reasns is technical. Nw everything can be cmputer-prduced.  3  Hwever, filming a scene frm 20 different cameras wuld cst a frtune, s it simply isn’t dne in the film versin—leaving the gamers feeling that the film didn’t lk as real as the cmputer game.  
       4  In a film the directr desn’t shw yu sme things t keep yu having the feeling f excitement r anxiety. Fr example, yu wuldn’t be interested in watching the film if yu knew the identity f the murderer. But this is nt true fr cmputer games. When yu play a game, yu have t d certain tasks t cntinue t the new level.  5  Yu are always in cntrl as a player, while in the cinema yu never cntrl the actin. Yu just sit and watch.    There can be sme interactin between films and cmputer games n different levels. Fr all the similarities between technlgies and special effects, we shuldn’t frget that a stry and a game are fundamentally different.
    A. Cameras matter in anther sense, t. B. The success f a game usually lies in the use f special effects. C. Yu can’t influence what happens at all in the cmputer games. D. Cmputer games may shw the actin frm a number f views easily. E. The game has a gd chance f being as successful as the film n which it is based. F. Yu must be able t have access t all the infrmatin in rder t decide what t d next. G. Hwever, the difficulty fr film prducers appears t be knwing where and when t stp.
    【文章大意】本文属于议论文, 介绍游戏产业可能会取代电影产业以及背后的原因, 同时还对电影和游戏进行了对比。
    1. 【解析】选B。根据后文Nwadays films are made with similar nes. They have attractive actin scenes relying n fantasy effects as well. 可知, 如今制作电影也使用了类似的特效, 最终呈现吸人眼球的动作场景, B选项, 一部游戏的成功通常在于特效的使用, 根据后文的similar nes可知, 电影和游戏使用类似的特效来保证动作场景的美观, 切题, 故选B。2. 【解析】选G。根据后一句Any attempt t brrw mre than the setting frm a game is certain t fail. 可知, 任何企图借鉴游戏的背景之外的东西注定是要失败的。G选项, 但是, 电影制作人的困难在于知道借鉴游戏到什么程度, 借鉴哪些方面, 与后文, 如果全盘借鉴注定失败, 为顺承关系, 切题, 故选G。
    3. 【解析】选D。根据后一句Hwever, filming a scene frm 20 different cameras wuld cst a frtune, s it simply isn’t dne in the film versin—leaving the gamers feeling that the film didn’t lk as real as the cmputer game. 可知, 用20台摄像机拍摄一个场景会很花钱, 通常在拍摄电影是无法做到的, 因此会让游戏玩家感觉电影没有游戏场景逼真。D选项, 游戏可以从不同的角度来展示一个场景, 与后文的电影制作形成对比, 切题, 故选D。4. 【解析】选A。根据后一句In a film the directr desn’t shw yu sme things t keep yu having the feeling f excitement r anxiety. 可知, 在电影中, 导演为了让你保持兴奋或者着急的感觉, 不会让你看到一些东西, 这就在于摄像机的使用, A选项, 摄像机从另一个程度来说也很重要, 切题, 故选A。
    5. 【解析】选F。根据后一句Yu are always in cntrl as a player, while in the cinema yu never cntrl the actin. 可知, 作为游戏玩家你一直处于控制的地位, 而在电影院, 你无法控制动作场景, F选项, 你必须能充分利用所有的信息来决定下一步做什么, 这就让自己处于控制的地位, 切题, 故选F。
    Ⅲ. 语法填空(2021·嘉兴模拟)  阅读下面材料, 在空白处填入适当的内容(1个单词)或括号内单词的正确形式。
      Life pressure can be big enugh, s we need t be surrunded by warm phrases, r even sme blind 1._______ (cnfident). Recently, a new trend—seeking praise frm strangers—has gne ppular n scial media amng China’s yung peple; many chat grups 2. _________(frm) t shw kindness and supprt t members. These “in-need-f-praise” chat grups are 3. _________reflectin f Chinese culture where 4. _________(pen)seeking and giving praise is uncmmn, 5. _________(lead) many peple t hide their true emtins even frm their families.  
      Fr yung peple, gaining recgnitin frm peers is 6._______ (imprtant) than getting apprval frm lder generatins. They can feel a sense f belnging and gain encuragement, 7. _______ is beneficial t their mental health.   As lng as peple’s praise desn’t sund sincere, we are likely t welcme it. Being richly recgnized fr what we d r wh we are just feels gd. Mst f us like 8. _______ (praise), because they can raise ur spirits, warm ur hearts and decrease fears and self-dubt.
    Hwever, anyne giving r receiving praise in such grups shuld be 9. _________(cautin). Such praises cme at a cst. And the biggest risk is the cnstant emphasis n the “false self”, which makes 10. _________harder t see the “true self”.  
    【文章大意】本文讲述因为生活压力可能很大, 所以我们需要被温暖的话语所包围, 甚至是一些盲目的自信所包围。最近, 一种新的趋势——向陌生人寻求赞扬在中国年轻人的社交媒体上流行起来, 但凡事都不能过。
    1. 【解析】cnfidence。考查词性转换。作by的宾语, 所以用名词cnfidence。2. 【解析】have been frmed。考查时态和语态。Recently和现在完成时态连用, 句子主语和frm之间是被动关系, 所以用被动语态。3. 【解析】a。 考查冠词。泛指一种, 所以用不定冠词, 又因reflectin 的发音以辅音音素开头, 故填a。4. 【解析】penly。考查词性转换。修饰seeking, 应用副词。5. 【解析】leading。考查非谓语动词。指代前面句子的结果, 所以用现在分词作结果状语。
    6. 【解析】mre imprtant。考查比较级。根据后面的than可知, 此处应用比较级。7. 【解析】which。考查非限制性定语从句。先行词为物, 在非限制性定语从句中作主语, 应用which引导。8. 【解析】praises。考查名词复数。根据语境可知, because从句中的they指代praise, 此处应用复数。9. 【解析】cautius。考查词性转换。系动词be后应用形容词作表语。10. 【解析】it。考查代词。不定式作宾语, 后跟宾语补足语, 所以用it作形式宾语。

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